All the analyses presented here have been conducted for both generations of Kinect, in order to quantify the improvements that characterize every single imaging sensor. The mathematical model that describes the error committed by the sensor as a function of the distance between the sensor itself and the object has been estimated. This paper proposes a calibration of Kinect for Xbox One imaging sensors, focusing on the depth camera. In summer 2014, Microsoft launched a new generation of Kinect on the market, based on time-of-flight technology. Because of the complementary nature of the information provided, it has proved an attractive resource for researchers with very different backgrounds. The Microsoft Kinect sensor allows acquiring RGB, IR and depth images with a high frame rate. In recent years, the videogame industry has been characterized by a great boost in gesture recognition and motion tracking, following the increasing request of creating immersive game experiences.
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